@startuml
sprite $vite_original [48x48/16] {
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00000001FFFFFE08FFFFFFFF800000000000000000000000
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000000000000C7CF30000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define DEV2_VITE_ORIGINAL(_alias) ENTITY(rectangle,black,vite_original,_alias,DEV2 VITE_ORIGINAL)
!define DEV2_VITE_ORIGINAL(_alias, _label) ENTITY(rectangle,black,vite_original,_label, _alias,DEV2 VITE_ORIGINAL)
!define DEV2_VITE_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,vite_original,_label, _alias,DEV2 VITE_ORIGINAL)
!define DEV2_VITE_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,vite_original,_label, _alias,DEV2 VITE_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 VITE_ORIGINAL>> White
@enduml